From the DM’s Chair: Session 12, Cinder’s Seat


As a DM, it is common to see your players reach a point and for you to take a step back and wonder the age old question: are they going to survive this? Is this the moment they’re going to break?

But the one thing that DMs, young and old, usually forget is that our players love to surprise us and no matter how much you might question their abilities, players have a overwhelming chance to do the impossible.

Welcome to From the DM’s Chair, I’m Shadowonthewall, and today, we’ll be talking about the twelfth session of my D&D campaign: Dorvine, and the lessons I learnt whilst running it. This week, we’ll be talking about players getting in over their heads and some advice on handling first introductions of big NPCs. My failed agents of subterfuge are:

KassadinDion is Kassadin Lightfade, the Neutral Evil Tiefling Fighter.

Granny MegsJoey is Granny Megs, the…

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