One of my core philosophies is that the rules are meant to be adapted to your players and the unique story you wish to tell. I suppose this leads to my more flexible DM style, in which I will often bend the guidelines in the Player’s Handbook and the Dungeon Master’s Guide in favor of enhancing a narrative moment…because they are, after all, just guidelines!
However, there is one rule that I do feel pretty strongly about. A rule that I will enforce mercilessly with the threat of my piercing scorn…
Thou Shalt Not Metagame!
What is metagaming? Here’s what Wikipedia says:
“Metagaming is any strategy, action, or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game […] The use of out-of-game information or resources to affect one’s in-game decisions.”
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