Workshop Notes: How to Avoid Metagaming

Scriv the Bard

One of my core philosophies is that the rules are meant to be adapted to your players and the unique story you wish to tell. I suppose this leads to my more flexible DM style, in which I will often bend the guidelines in the Player’s Handbook and the Dungeon Master’s Guide in favor of enhancing a narrative moment…because they are, after all, just guidelines!

However, there is one rule that I do feel pretty strongly about. A rule that I will enforce mercilessly with the threat of my piercing scorn…

Thou Shalt Not Metagame!

What is metagaming? Here’s what Wikipedia says:

“Metagaming is any strategy, action, or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game […] The use of out-of-game information or resources to affect one’s in-game decisions.”

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