From the DM’s Chair: Session 13, Discord.

Shadowonthewall

Player freedom or, for a more appropriate term, player agency is a main reason why people play Dungeons and Dragons. Even in ‘rail-road’ campaigns where the story flows on one single path that the players can’t change, moments where players can dictate their own actions, dialogue and character development ultimately serve to help enhance the campaign as a whole. Ultimately, no matter the outcome, it happened because of the player’s actions. It’s why when DM’s tell the story of their campaign they start at the beginning, whilst a player will start with their favourite moments: moments that were special to them because they had true agency within the story.

Player agency is precious, there is no doubt about that, but the biggest issue regarding this from a DM’s stand point is that we have to balance our player’s desire to explore and do as they want and our desire to…

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