The beginning a campaign can often be a bit rough around the edges– the players are still feeling out their characters and you’re all trying to find some sort of common thread to bind the fledgling band of adventurers together.
This is where a Session Zero can come in handy! Think of it as a Prologue to your campaign. While by no means mandatory, holding a Session Zero is a fantastic way to welcome your party members to the world, help them through character and backstory development, and find their initial Call to Adventure both as individual heroes and as a party. It can be as basic or as in-depth as you want it to be…it’s simply an opportunity to avoid some of the infamous awkwardness of Session One party formation. It’s also a fantastic way to introduce new players (especially young adventurers) to the concepts behind playing D&D 🙂
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