This week in an interview with online publication Vulture,Rockstar Games co-founder Dan Houser stated that during the final stretch of development of their upcoming game Red Dead Redemption 2, parts of the team have been working 100-hour weeks to get the game completed by their October 26th release date. That number works out to be roughly 14 hour days, seven days a week. This is a disturbing number to hear, no matter how “passionate” you are about the job that you do. This wouldn’t be acceptable or healthy for a young, single person, and I cannot imagine the strain it would place on somebody with a spouse and children at home. These types of labor practices should be completely unacceptable but unfortunately it’s a story we’ve heard over and over, and this isn’t the first time that Rockstar has been in the spotlight for allegations of excessive “crunch” time.
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