From the DM’s Chair: Session 14, Cinder’s Grave


When running a campaign in D&D, as discussed before, it is more than possible for your players to stumble into a situation that they are not prepared for fight or for things to go poorly in a standard fight. For those players less stubborn to suffer a TPK (which is also a perfectly legitimate way to end things. Actually, a final stand TPK sounds pretty damn awesome in the right context), there is an option that few players and DMs can consider.

The retreat, dramatically speaking, is one of my favourite elements of a combat scenario. It provides whole new context for the heroes of a story and the villain they are fighting if a battle between them ends with one or both sides retreating. The greatest reason for this is that an antagonist and protagonist can meet, fight and develop a relationship, providing much needed narrative stakes and tension…

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