Downtime in MMOs


I was thinking about down-time in dungeons within MMORPGs recently, or the lack thereof. It’s just not a thing any more in most games that your character needs any rest after fights, even after a boss. At the start of Battle for Azeroth on my Shaman or Priest I was finding that mana was a bit of an issue after any large group of trash mobs, boss fights were likely to use most of my mana if I didn’t risk running out. Very quickly into the expansion, however, gear upgrades negated all that again, we are back to the new-normal that mana isn’t really an issue.

Although I have no interest in mythic+ dungeon running, it appears that it is popular enough if guild chat is anything to go by. The speed-running element of these means that any attempts to re-introduce a more varied or measured pacing to dungeons would…

View original post 339 more words

About DDOCentral

DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
This entry was posted in Updates and tagged . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.