I’m a professional programmer by day and an indie game developer hobbyist by night. As far as the game dev part goes, I’m really bad at finishing what I start, so, while I get a lot of enjoyment out of the process, I don’t really have a whole lot to show for it, other than games like this one I made for a game jam (a challenge to make a complete game in just 48 hours with a topic that isn’t revealed until you start) this past weekend, and if you could go there and vote honestly about it I’d really appreciate it! I thought I’d share how working on games, even on small, one-to-five person teams, and being a professional programmer working in similarly small teams, has taught me a lot about games and how they are made.
The Last 10% of a Project Takes 90% of the Time
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