From the DM’s Chair: Session 15, Devil May Care


An aspect I’ve yet to properly touch on in this blog is the act of roleplaying itself, a main part of why we even play Dungeons and Dragons. Being able to have a character and explore what makes them emotionally resonate is one of the great processes of playing D&D, slowly learning and developing your own character with each session. However, there are times when characters develop in directions that can come into conflict with a DM’s overall campaign plans, or sometimes a character’s arc can sometimes lead them away from the Dungeon Master’s grand designs. This is the interesting point where gaming and narrative meet: how to effectively cooperate with the two separate notions that we are playing a character in a story but also that we are playing a game with friends. This is also the factor we’re going to be exploring today.

Welcome to From the DM’s…

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