Combat in D&D, such as boss battles at the climax of a dungeon, rarely evolve into anything more intellectually stimulating than rolling dice, hoping to hit an opponent harder and faster than they can hit you. As good as a DM’s descriptions can be, it’s sometimes hard to think of such combat situations as anything more than an extended slug-fest between fighters, which can be an underwhelming development for such a long term campaign. Despite this, there are little twists and tricks to the basic formula to make climactic combat more interesting.
Welcome to From the DM’s Chair, I’m Shadowonthewall and today, we’ll be talking about the twenty first session of my D&D campaign: Dorvine, and the lessons I’ve learned whilst running it. This week, we’ll be talking about some tips and tricks to make climactic combat more interesting as well as reviewing our own flaws as a DM. My…
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