One of my favorite tropes in television is amnesia. It requires nothing more than commitment to the premise and allows for actors (and, therefore, players) to break out of their comfort zones and/or experiment with new personas. Perhaps one of the best examples of this is the episode ‘Tabula Rasa‘ from Buffy the Vampire Slayer.
The amnesia trope is also a perfect fit for a bottle episode. Sometimes a campaign needs a bottle episode, a break from the main storyline(s) allowing players to roleplay anew or just really dig in with one particular issue, trait, idea, or spell/weapon. It act as a sort of palate cleanser. Sometimes what might be a minor detail or find becomes something really cool or useful later, which is always a welcome development.
Damen Bolton’s The Hourglass is an amnesia adventure that not only provides ample room for roleplay but also…
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