5 Things To Remember When Crafting RPG Story Hooks

Scriv the Bard

You’ve done your worldbuilding, whipped up the perfect antagonist, and helped your players through their backstory elements…now you’re a week away from your session and you have to determine what is, to some, the most crucial part of any D&D game: The Story Hook!

Having compelling Story Hooks is key for campaigns and one-shots alike. For a campaign, you want something to catch your players’ attention, but then lead smoothly into each subsequent arc– after all, a campaign centered around a single challenge with no evolution can quickly become stale.

For a one-shot, you don’t necessarily have to consider the “what comes next” aspect of a game. That being said, you still want something that your players will willingly invest themselves in. This way, they are motivated to really bring those characters to life and think about the decisions they make.

So whether you’re prepping for a campaign session or…

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Alts of the same class?


I was struck when playing on Anor that levelling the same class a second time is something I very rarely do. I treat alt characters in MMORPG as variant gameplay or kind of like new content. Replaying the same quests and stories on a sufficiently different class does help to prevent boredom creeping in.

The longest run I had of such a character was a second Druid in World of Warcraft that I played as guardian in a leveling group some years ago. He started at level 1 and reached level 67 before the group’s enthusiasm fizzled. It was a very different play experience from that of my Balance Druid main. We had started the group to re-play all the post-Cataclysm dungeons and I volunteered to tank, so it made sense to play this particular class as I’d never played my main as anything other than Boomkin.


This topic…

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