From the DM’s Chair: Approaching Adventure Modules, the introduction.


Dungeons and Dragons is a truly free and unlimited past time of a hobby. It encourages storytelling, imagination and teaches interesting subjects to aspiring DMs such as the basics of world-building and even game mechanics and game designing tricks. However, for DMs, D&D also represents a herculean task of impossible measure: creating your own setting and adventure from scratch. For those creative members of our community overflowing with an abundance of world design ideas and epic long-scale plots, these overwhelming endeavours might well be an outlet for them, an enjoyed hobby to be refined and developed upon. For the past month, I’ve been doing just that: enjoying re-designing a setting of my own creation, whilst simultaneously juggling plotting a possible campaign for that world and ideas for my ongoing endeavours with the Dorvine campaign (which will hopefully be continued soon). However, not everyone enjoys world-building or, more importantly, not everyone…

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