DDO: When the pirates upped their game

Bio Break

Guys, I know we all love loot at the end of a good D&D campaign, but even I have to admit that this might be ridiculous. Oh, I’m going to loot it all anyway, but still…

So there’s this thing that happens in DDO around level 10 or so when the game stops lobbing softballs at you and starts getting mean and tough. Long gone are the days of one-shotting kobolds in sewers and being lightly tickled by dungeon traps.

No, now the game makes even seasoned teams pay attention, because mobs get a whole degree more dangerous and traps can one-shot YOU. Our DDO group’s been working its way through the House D questlines — a first for me — and I’m pretty amazed at how resilient and deadly these pirates are compared to Yarryarr’s crew.

Since all of these quests are in instances, the devs have the luxury…

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DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
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