While I disliked many aspects of D&D fourth edition, I did like skill challenges. The following article outlines my conversion of that system to fifth edition. Credit where credit is due-this article draws heavily on the skill challenge chapter of the fourth edition Dungeon Master’s Guide II.
Choosing the Skills (and non-skills) for the Challenge
The short answer is, don’t choose any. Present the party with a problem or scenario and let them decide how best to deal with it rather than drawing a box of skills and secondary skills to confine your players, give them free rein to come up with a creative solution. Reward creative thought, award successes for non-skills too, for example if the players want to use a magical item, or a spell in place of a skill. Perhaps they bride the gruff city guard rather than try to use the persuasion skill.
Level of Complexity
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