After a few delays due to illness, my homebrew D&D mini-campaign based on The Secret World setting has wrapped up. Over the course of four sessions, my friends embarked on a twisted journey from a northern Ontario town (complete with a boss fight in a Tim Horton’s), to the haunted ruins of the Third Age, to the surreal realm of the Dreaming Prison.
Mostly I’m pretty happy with how it turned out. Everyone seemed to have fun. I do think I could have done a better job describing locations and selling the ambiance of the setting. My performance anxiety holds me back a lot.
Also, while it could have been far worse given my inexperience, game balance was an issue. The new warlock subclass I designed turned out to be OMGWTFBBQ overpowered, and my version of Exquisite Corpse turned out to be pretty overtuned, too. Conversely the monsters I designed…
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