D&D5e and the Inspiration Economy

Dyson's Dodecahedron

Inspiration is a KEY component to encouraging roleplaying in 5e. It is one of the elements that really changes up the game by directly rewarding roleplaying without using XP as the reward.

The assumption in the game is that PCs earn inspiration whenever they roleplay their character’s Flaws, Bonds, Ideals, and/or Traits. A typical player should be able to trigger this at least 3-6 times in a session.

Inspiration is a binary thing. Either you have it or you don’t. You can’t have more than one.

You can spend inspiration in two ways

1. You can give it to someone else for being awesome. So if Fred pulls off an awesome stunt, you can throw Fred your inspiration.

2. You can spend it to gain advantage on any d20 roll.

I recommend spending it quickly, so you’ll be able to get it again next time you roleplay a flaw, trait…

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