So my regular group is in the middle of the final chapter of Waterdeep: Dragon Heist and we’re on a brief hiatus as one of our players is unavailable this month.
So I’m running two of my players through a random dungeon crawl on Roll20.
Because I needs my TTRPG fix. I needs it.
And since I became obsessed with the insanely hard rouge-like that is NetHack I was inspired to find fun ways to convert a NetHack inspired mentality into a playable D&D 5e dungeon crawl.
One thing I’ve always struggled with as a DM is a good way to track time in a dungeon. I’ve tried keeping track of turns and having players move one turn at a time. I’ve tried tracking time in terms of Travel Pace (300 ft per minute for a normal pace, 200 ft for slow pace, 400 ft for a fast pace)…
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