Buried alive in Dungeons and Dragons Online

Bio Break

I’m still hacking away at the never-ending series of Necropolis quests — and the tombs that accompany each one. I started off with Tomb of the Forbidden, which actually turned into a terrific romp. Oh, I wasn’t too pleased at the difficulties of getting hirelings to cooperate to help open doors (it’s A Thing with this quest), but past that, it’s a well-designed instance that has a great theme (bones and ice), new types of ice skeleton mobs that I’ve never seen before, and a flow that’s low on the frustration level. I even got me a teal ring that seriously boosted my open locks skill. It really does pay to have a good lockpicking set in this game.

And even better, this mission pushed me over the edge to level 14! It was just a week or so ago that I hit 13, so I guess I’ve been…

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