There are many strange design differences between Dungeons and Dragons Online and most “regular” MMORPGs — so many, in fact, that it would make for a long article if I were to list them. It’s what makes it such a fascinating and underrated game, in my opinion.
But perhaps one of the most innocuous and most personally fascinating details is the way the game deals with your hit and spell points. DDO isn’t just old school with a much, much slower rate of regeneration — it’s absolutely archaic with a complete lack of regen while players are in instances. You lose hit points, they don’t come back (well, automatically at least). They’re a limited resource, as are spell points (which is especially worrisome for magic-based characters).
Now, there are plenty of exceptions to this format. There are healing spells and items, as well as items that grant back SP. Rest…
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