In last week’s post on Breath Weapon Dice Pools, I suggested that you could power up the breath weapon by allowing the dragon (or other monster) to charge their breath weapon beyond its normal limits. This week, I’ve developed an overcharge system to drive more dynamic combat. We’ll be using the Breath Weapon Dice Pools for this exercise, so if you missed last week’s post or need a refresher, go check it out now.
A dragon (or other breath-weapon-toting monster) can overcharge its breath weapon. It’s up to you whether this occurs naturally upon recharge, whether the dragon can choose to do it, or whether its a product of some environmental effect. For example, maybe a blue dragon is struck by lightning or a red dragon dives into lava to overcharge their breath weapon. Or the party hits the dragon with an appropriate elemental attack.
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