This is the third level of the Geomorphic Halls, a dungeon designed around my dungeon geomorph design to produce levels that have specific waypoints and landmarks, but also areas that shift and change between visits.
As we continue down into the Geomorphic Halls I get to experiment with different types of configurations. This level uses 4 geomorphs loosely scattered around the level – but in a tight mess of corridors, rooms and other connections. This particular map does something I generally avoid and fills up almost every available nook and cranny of a letter-sized page.
As with the other levels of this dungeon, you can use any of the geomorphs from my own Geomorph Mapping Challenge, or the thousands of other compatible designs from sites and blogs all around…
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