In the late 1990s and early 2000s, my absolute favorite game genre (second to RPGs only) was the real-time strategy game, or RTS. Titles like Caesar, Command & Conquer, Age of Empires II, Rise of Nations, Warcraft II, StarCraft, Majesty, Homeworld, and the underrated Kohan allowed me to grow a scaled-down empire that I could nurture and direct on its path to glory. Oh, and then send a bajillion units to clash with other armies and watch them fight in real time.
I played the heck out of these games and certainly got my money’s worth from their purchases. They were incredibly replayable, especially when you factor in customized maps on top of the established campaigns.
Yet I started to drift away from RTS games — and many other titles — when I got into MMORPGs, and before long they had drifted into my far past. The funny…
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