Time loop mechanics in video games intrigue me so I was curious when Alt-Frequencies appeared in my Steam recommendations one day. I added it to my wishlist despite not having heard anything about it before and spent just under two hours with the game a few weeks later.
What I’ve found out since is that it was made by Accidental Queens, the developer of A Normal Lost Phone. I should have guessed because it has a similar feel and they’ve once again made use of an unusual mechanic that’s worth talking about. In their latest project, there’s no conversation trees as such or any of the other elements you’d usually recognise from a narrative title: all gameplay takes place in a single screen through a radio set. Stay turned to find out more (pun intended).
Alt-Frequencies’ central plot revolves around the implementation of a time loop. The government…
View original post 691 more words