It’s been almost nine years since Dyson’s Delve was released piecemeal on this blog. I labeled it my “mini mega dungeon” – an eleven level dungeon where each level’s map fit nicely within my small graph paper pad (nothing over 17 x 17 squares in total area).
There were a few places where I stretched the standard adventure design parameters a bit (while treasure is within the bounds of the treasure type tables of the game, they are significantly weighted towards the rich end of play in order to provide the XP needed for a party to level up at a rate of roughly 1 character level per 2 dungeon levels completed).
Over those nine years my cartography has seen a slight improvement and I’ve been redrawing the various levels of the Delve this year and posting them here two at a time.
Towards the end of this month, I’ll…
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