Choosing sides: playing characters of the opposite sex

Later Levels

Following on from Kim’s post on wonderful women in video games, I came to realise that when I’m given a choice, I’m more likely to choose a female character. I put this down to male leads being more typical and, in my opinion, the boring option when it comes to creating compelling protagonists.

Thinking back to when they announced the box art for BioShock Infinite, there was a backlash about the generic ‘good guy’ cover-art because Elizabeth was the more interesting character. This is a good example of what’s on my mind.

For me it started with Lara Croft in Tomb Raider when I got my PlayStation back in 1997 – and I promise it wasn’t about her pointy physique. Regardless of how good the design of any game is, I struggle to make that attachment between myself and the onscreen protagonist. I always feel like I’m controlling…

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DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
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