5th Edition D&D design tries to avoid class features and feats that support specific weapons. Yet, there is still plenty of design space to support specific combat styles by tying feat(ure)s to weapon properties.
There are plenty of feats which support different weapon classes based on their properties.
- Great Weapon Master (GWM) works for heavy weapons.
- Polearm Master (PAM) works for reach weapons (and quarterstaff/spear).
- Sharpshooter (SS) works for ranged weapons.
- Crossbow Expert (XBE) works for ranged weapons (hand crossbows).
- Shield Master (SM) works for sword-and-board.
- Dual Wielder (DW) works for dual wielding.
Some classes (Fighters, Paladins, Rangers) also get access to Fighting Styles which improve a character’s combat prowess based on their weapon loadout:
- Archery works for ranged weapons.
- Dueling works for one 1-handed melee weapons.
- Two-Weapon Fighting works for two 1-handed weapons.
- Great Weapon Fighting works for 2-handed weapons.
As you can see, these feats and fighting…
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