Thoughts on running the beginning of Descent into Avernus

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I’m a few sessions into Wizards of the Coast’s latest D&D hardcover, Baldur’s Gate: Descent into Avernus for my home group, and I thought I’d put out some thoughts about my experiences running the beginning of the adventure. For those of you into this sort of thing, here’s my party’s makeup:

  • Human Fighter
  • Kobold Ranger (more on him later)
  • Elf Druid
  • Half Elf Warlock
  • Dwarf Rogue

Oh, this will have spoilers, ok? Ok.

Descent into Avernus starts with a bit of an en media res, without the characters having an opportunity to really make any meaningful choices.  From the first piece of boxed text they learn that they have been drafted into the Flaming fist mercenary group without having a choice in the matter, and are threatened with death if they choose to not follow orders. So there’s that.

Welcome to the Fist. Bang. 

The character’s mission, given to them…

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