Shaping changes in MMORPGs


There’s a post I’ve been meaning to write for some time, and a single phrase over at Bhagpuss’ recent article just reminded me of it. The post is about upcoming vs old games and the expectations surrounding them. He mentions almost in passing that devs could have much success in just making existing titles “forever games” by investing in them and refurbing them.

The point I wanted to develop is somewhat tangential to this. I had an idea some time ago that MMORPGs could do better to involve players and their characters in world-changing events. We tend to see big changes to zones, settlements or the environment only as part of a new story phase – usually in the form of an expansion. Cataclysm for World of Warcraft did this, also the plot of the first of the two “Knights” expansions did a similar galaxy shaking shift for Star Wars…

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DDOCentral compiles all of the blogs, websites, and other online resources available for the MMORPG video game Dungeons and Dragons Online (DDO).
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