I have a habit of climbing any available surface in MMORPGs. This applies in the open world and even in dungeons. I just like to see if my character *can* get up onto this surface or that area. Not all games are created equally in terms of how much freedom a character is given to explore, nor in terms of whether a character has abilities that help with such exploration.
Neverwinter, as one of the MMOs I’m currently actively playing, has a mixed score card in this regard. Zones are generally pretty constrained in design, and often quite linear. That said the Undermountain areas do have some more complex and vertical locations that invite a bit of climbing or jumping. The game lacks movement abilities beyond the common dodge that most action MMORPGs build into the basics of combat. Some classes even lack this, the Fighter and Paladin have…
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