Schools of Magic
Here is a cheat sheet for when a PC uses an identify spell on a magical item in your dungeon. You know what it does, but when they ask what school of magic it is, do you know? Remember that some magic, such as some potions, aren’t associated with any school.
Abjuration “Protectin’ stuff” (Abjure: to renounce)
They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes.
Examples: Alarm, Protection from Evil and Good, Arcane Lock, Glyph of Warding
Conjuration “Makin’ stuff” (Conjure: to create)
Spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Examples: Entangle, Fog Cloud, Dimension Door, Cloudkill, Teleport, Wish
Divination “Knowin’ stuff” (Divine:…
View original post 236 more words