DIVINE RIGHT: TSR’s early boardgame with RPG inspiration and that beautiful map (1979)

Wayne's Books

“While designing DIVINE RIGHT we kept several goals in mind. We wanted

  1. an attractive game that did not require bushels of counters,
  2. to use in a board game well-defined non-player characters — something normally found only in a role-playing game,
  3. an easy-to-learn basic game strong enough to support interesting elaborations,
  4. a diplomatic as well as a military game that was as easily played by two as by several,
  5. a simple movement/combat system which still allowed intelligent strategy and maneuvers,
  6. an interesting system of magic that went beyond the limitations of rival fantasy games,
  7. an imagination-inspiring map with logical geography and rich terrain,
  8. to create a stage for heroics, craft, surprises and rapid turnabouts, and
  9. a fast, sustained pace allowing the game to be begun and completed in a few hours time.

“Divine Right Design Notes” – Glenn and Kenneth Rahman (Dragon Magazine, issue 27 [July 1979])

For the moment, we…

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