Mazes. You would think that, as a dungeon cartographer primarily, I would love them. But mazes as dungeons generally suck.
That maze in the top photo is, absolutely, something I would never use in an actual RPG session. Not like this.
There is no easy way to convey the sense of isolation and being lost in a maze when working with a map. The whole “take a wrong turn, end up in a hallway that feels just like the one you wanted, but isn’t” confusion.
Generally speaking when I have a real maze in a game, I ditch mapping it entirely and game play switches to what is essentially a skill challenge, and the longer it takes to succeed, the more things you run into along the way.
This maze is still larger than any I would run as a traditional mapped dungeon, but the design is more to my…
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