Raids week 175

Micki's Delirium

Raids 175 were Tuesday May 19, Wednesday May 20 and Saturday May 23.


1. Project Nemesis LN – practice run

Each time I post for the practice run, I do get some ppl who knows the raid well and are only there for completion. These ppl get to be helpers and aid the ppl who are learning new roles. I try to assign ppl to roles they haven’t done before, and laser person gets to try it for the first time. Completion time in these runs is less important. Loot: 64 nemesis runes, 25 threads of fate, The Family’s Blessing and Cracked Core.

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Draconic Bloodline Expanded Spells


Among 5th Edition’s spellcasters who learn their spells, Sorcerers know the fewest:

Note: This is a baseline for the minimum number of spells you can know. So, it includes Warlock’s Mystic Arcanum and Bard’s Magical Secrets, but it does not include things that could add spells. So, the Wizard’s spellbook, Warlock’s invocations, and subclass spell lists are all out.

One fun way to supplement Sorcerer spell progression is to add spell lists to its subclasses, as some other classes do. The D&D design team has also tinkered with adding subclass spell lists to Sorcerers in various Unearthed Arcana installments, including:

For whatever reason, Wizards of the Coast has not yet printed an official Sorcerer with an expanded spell list, but that doesn’t stop us!

As for the Draconic Bloodline…

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Shadows of the Ruinous Powers – Session 28

Dyson's Dodecahedron

(Being a series of quick game notes trying to account for the events of many sessions of playing through The Enemy Within using the Warhammer Fantasy Roleplay 1e rules.)

Session 28

Death on the Reik

  • Martin [Explorer] – I 68
  • Wilhelm [Wizard] – I 55
  • Wilfried [Forger] – I 53
  • Larry [Mercenary] – I 48
  • Gottlieb [Bounty Hunter] – I 43

From the door of the chapel, the party looked around the inner bailey. Martin climbed up the ropes along with one more bandit – the bandit went to join his fellows in the gatehouse, and Martin immediately headed across the bailey to the old glass-walled solarium.

Within they found a dozen or two human-bird “crossbreeds” – Human heads and bodies (although beaked and feathered) with bird wings and legs. The birdfolk were excited about their new visitors, and the boldest of the bunch flapped down from one of the…

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Nostalgia Lane: 7 favorite DOS games from the ’80s

Bio Break

Seeing as how the 1980s were so long ago now, my memory of what computer games I used to play on our family’s old IBM are starting to fade. However, I was looking through lists and screenshots to recall these, and came up with six titles that I experienced back then on MS-DOS.

Thexder was about the closest thing I got to playing a great Transformers game. In it, you’re this robot who’s exploring a Metroid-like base and can transform back and forth between a robot and a spaceship. It was pretty cool, and I loved how my laser attack would automatically target enemies.

Karateka was a decent beat-em-up with (I think) different moves. I was never very good at it, but that’s the story of my life.

Since we never got an NES, I eagerly leaped at the opportunity to play pretty crappy PC ports of console games like

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Second adventure published #DnD #Eberron


I’m very happy to announce that my second Dungeons & Dragons adventure is now published on the DMs Guild website: Whispering Shadows. This is the sequel to my shorter introductory adventure, Chasing Shadows.

In constrast to the cross-country chase of the first installment, Whispering Shadows is a cavern exploration adventure. I’ve worked to anchor it firmly in the Eberron setting, to add flavour and motivation to this cave-delving scenario. There is plenty of combat, though it is sometimes entirely avoidable, plus some mysteries and puzzles to stretch the adventurers minds as well as their combat skills.

This adventure took a good amount of time to write as it is longer at 34 pages (versus 25), and more complex plot-wise. I was fortunate to have a playtest group to play through the entire thing as I was editing it. The layout work can be very time-consuming, I may have…

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The Malachite Coast

Dyson's Dodecahedron

The Malachite Coast is anything within a few days travel of where the Green Run decants into the Chimeric Sea. Nominally centred at the city of Kingshill on the edge of the coast, the Malachite coast was once the home of the Govred Empire – an advanced Bullywug Constitutional Monarchy that collapsed a few hundred years ago (a dozen generations ago for the fast-breeding and short-lived bullywugs).

As such, there are still bullywugs everywhere – they make up a tenth of the population of Kingshill, and a third of the nearby Tiverwood Landing along the Green Run. Bullywug guides can be hired to bring adventurers and travellers to the other points of interest in the region – most of which were once bullywug towns, cities, and even mines that have been retaken by the wilds or looted by the colonial halflings and humans who established Kingshill.

The Malachite Coast The Malachite Coast


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I like situational gear in MMOs


In a recent World of Warcraft Classic session we attempted our second-ever run on Scholomance with our instance group. In discussions about the apparent difficulty we were facing, we started talking about gear we could farm to make the runs easier. Weapons that do extra damage against undead were mentioned, as were resistance armour pieces for specific boss fights.

Undead slaying, go!

In principal at least, I really like this kind of gear as it is one way the devs can make the MMORPG feel more like a RPG to me. Having choices to make, and options that need hunting out, is a way to add motivations for replaying content. If the only choice, ever, is to have the highest item level or highest stat gear then that’s not much of a choice. Sadly, the modern game went this way a long while ago: the gear grind consistently has settled…

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