There’s a bit of a blogosphere discussion going on about inventory management and item weight, it seems to have started with a post by Belghast about coin weight in Pantheon. I would consider the latter to be important only if your MMORPG is highly simulationist and focused on the in-game economy as gameplay. Black Desert Online is the only game I’ve played much of recently that has weight for coins – my character has to bank coins earned semi-regularly to avoid getting encumbered.
City-specific money storage
It makes sense in that game’s deep economic gameplay to restrict just how much money a character can carry, not least because markets are separate and moving goods and money around between settlements is part of this. It’s not so relevant to most of the MMOs that I play, however. The other context I can think of for coins having weight, one that Pantheon…
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