I like situational gear in MMOs

GamingSF

In a recent World of Warcraft Classic session we attempted our second-ever run on Scholomance with our instance group. In discussions about the apparent difficulty we were facing, we started talking about gear we could farm to make the runs easier. Weapons that do extra damage against undead were mentioned, as were resistance armour pieces for specific boss fights.

Undead slaying, go!

In principal at least, I really like this kind of gear as it is one way the devs can make the MMORPG feel more like a RPG to me. Having choices to make, and options that need hunting out, is a way to add motivations for replaying content. If the only choice, ever, is to have the highest item level or highest stat gear then that’s not much of a choice. Sadly, the modern game went this way a long while ago: the gear grind consistently has settled…

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