When building something so big and interconnected, it is easy to lose track of elevation changes within a map. With the assistance of Martin Leuschen, we tracked down a number of issues with the elevation changes within The Winter Tombs and corrected them.
Thus, I present to you these two new versions of the Winter Tombs maps – one at 1200 dpi at 11″ x 17″ (above) and one set to 70 pixels per square for VTT use (below).
The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of…
View original post 2 more words