While we pride ourselves on deeper analytics, there’s no reason you should have to work to understand the basic game mechanics. With that in mind, we’ve turned our eye towards refining some of the simpler mechanics in Dungeons & Dragons 5th Edition in a new series called The Simple Things. To be clear, while this series will involve rewriting various rules, the intent is to preserve the identical function of the Rules as Written (“RAW”). Without further ado, let’s dive into our first topic: resting.
Why rewrite the resting mechanics? In my experience, the finer points of resting often get lost in translation. The way it’s written, two things often get missed:
- You can only take one long rest per 24 hours.
- You only recover half your Hit Dice on a long rest.
A lot of experienced players don’t even realize they’re playing without these rules.
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