When my friend Andy was discussing his D&D campaign and how they were going to take on the classic weird funhouse adventure of “The Ghost Tower of Inverness”, the discussion moved to the maps in that classic adventure.
I find that the non-repro blue maps of the old school modules is difficult to read, and in Andy’s case, also difficult to use in a VTT environment. So one afternoon as we were chatting, I put together this redraw of the map from that classic adventure.
Unlike most of my maps, this one is specifically designed for VTT use. Each square on the map is 140 pixels (since the module uses 10′ squares, this comes out to 70 pixels per 5′, which is the scale that most VTTs use). I’ve provided both a full replica of the map (above) with room numbers…
View original post 216 more words