Why the PlayStation 5 With the Drive is the Model for Me
Originally posted on 3rd World Geeks:
When Sony had their PlayStation 5 showcase last week, I honestly didn’t expect them to reveal the design at the very end. I didn’t…
Originally posted on 3rd World Geeks:
When Sony had their PlayStation 5 showcase last week, I honestly didn’t expect them to reveal the design at the very end. I didn’t…
Originally posted on Dyson's Dodecahedron:
I drew this map two years ago this summer – during the early days of my love affair with sharpies. It is specifically a bit of “dungeon shrapnel”, a chunk of dungeon map independent of the spaces & dungeon around it. It is one…
Originally posted on The Nerdd:
Last week, we saw the new designs for the PlayStation 5, and the new Xbox Series X, to mixed results. Personally, I don’t much care…
Originally posted on Dyson's Dodecahedron:
(Being a series of quick game notes trying to account for the events of many sessions of playing through The Enemy Within using the Warhammer Fantasy Roleplay 1e rules.) Session 30 Carrion up the Reik Wilhelm [Wizard] – I 55 Wilfried [Forger] – I…
Mega Dads It’s a BONUS Playstation Mega Bits breaking down the best games and reveals at the Playstation 5 reveal event. Chris Berto joins Adam to discuss the highs and […]
Originally posted on Gaming Omnivore:
The future is now. It’s been a mere two days since Sony gave what so many of us had been beyond eager to see, the…
Originally posted on Dyson's Dodecahedron:
If I were a lich… I would have a super-cryptic and yet painfully precise map that leads to where my phylactery is hidden – a “final challenge” to those who have defeated me. But you’d need to figure out all the clues and codes…
Originally posted on Micki's Delirium:
Raids 177 were Tuesday June 2, Wednesday June 3 and Saturday June 6. Tuesday 1. Project Nemesis LN – practice run I again tried to assign ppl roles they hadn’t done before. Elhi was on laser, Leonardoe on Irk, I think Qif was on Rudus and Ershar…
Originally posted on ThinkDM:
While we pride ourselves on deeper analytics, there’s no reason you should have to work to understand the basic game mechanics. With that in mind, we’ve…