Critical Saving Throws


In 5th Edition D&D, a maximum roll on a d20 only counts as a “critical” when attacking. But, rolling a 20 feels really good! So it stinks when you roll a 20 and you don’t get some extra mechanical benefit.

Many folks have mulled the merits (and drawbacks) of installing such a system in other parts of the game. Most often, this is discussed in the context of skill checks. That discussion kind of loses the forest for the trees; since you shouldn’t be calling for a skill check that a player can’t pass, a 20 should always be a success.

Now, I don’t have a problem with a little bit of narrative flavor, but it’s tough to drive the narrative home if you don’t have some mechanical bite. All that 20 earned you was a few extra fancy words.

What if there were some rolls that players had to…

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