Reverse Illusions


Illusion magic in D&D 5th Edition tends to function a certain way. These spells create some sensory effect which a creature can make an investigation check to discern. Here’s a list of spells that work this way (spell level in parentheses):

  • Minor Illusion (C)
  • Disguise Self (1st)
  • Distort Value (1st)
  • Silent Image (1st)
  • Phantasmal Force (2nd)
  • Major Image (3rd)
  • Hallucinatory Terrain (4th)
  • Seeming (5th)
  • Programmed Illusion (6th)
  • Project Image (7th)
  • Illusory Dragon (8th)

Why are these spells built this way? Because they don’t require a saving throw! When you ask players to roll a saving throw, they know something is afoot.

If we move the saving throw on the normal illusion spells to the front end of the spell, then characters who fail the save can perceive the illusion and characters who pass the save will not. It’s a dead giveaway.

But, what if it wasn’t? What if we subverted…

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