Steady Aim is a supplementary Rogue class feature presented as an optional rule in Tasha’s Cauldron of Everything. It allows the Rogue to spend a bonus action to give themselves advantage on an attack roll, so long as they stay still. Here’s how it works:

How Good Is It?
Steady Aim has grabbed attention for a few reasons:
Power Creep. This 3rd level feature is not swapped for any existing feature. It’s is just a straight power boost (at the discretion of your DM).
Ranged/Melee Split. Ranged rogues are already better than melee rogues. Especially when accounting for the feats that work with a rogue’s proficient weapons (Sharpshooter, Crossbow Expert). The boost tends to benefit ranged rogues, since melee rogues typically spend their bonus action on two-weapon fighting, disengage, or a handful of subclass features at their disposal.
Advantage. People love advantage. They go wild for it. The nice…
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