Shadows of the Ruinous Powers – Session 42

Dyson's Dodecahedron

(Being a series of quick game notes trying to account for the events of many sessions of playing through The Enemy Within using the Warhammer Fantasy Roleplay 1e rules.)

Session 42

Power Behind the Throne

  • Wilhelm [Wizard] – I 55
  • Wilfried [Forger] – I 53
  • Larry [Mercenary] – I 48
  • Gottlieb [Assassin] – I 43
  • Othmar [Spy] – I 46
  • Brother Nate [Cleric] – I44

Bezahltag – Day 5 of the Carnival

  • Ice Dancing Competition – Square of Martials – 11am to 2pm
  • Firebreathers – Bernabau Stadium – Noon to 1pm
  • Druidic Life-Sculpting – Royal Gardens – 2pm to 4pm
  • Red Arrows Flying Display – Great Park – 3pm to 4pm
  • Snotball (Middenheim Carpenters vs Middenheim Eastenders) – 3pm to 5pm
  • Snotball (Southgate Slammers vs Beeckerhoven Rangers) – 6pm to 8pm
  • Elven Lightsingers – Royal College of Music – 3pm to 5pm
  • Exhibition of Heraldic Arts – Square of Martials…

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AD&D Session 24: The Wages of Simp

Jeffro's Space Gaming Blog

Okay, several weeks back we we were coming up on halloween and I was totally jealous of all the other DM’s that were running special themed modules for the occasion. I tell you I was dejected. All I have is my big dumb campaign. I don’t get to run special adventure modules because the players can just do whatever they want!

Well, people showed up and they were kicking around what to do this time. They argued over four or five different hooks that had been passed over previously but which they could maybe take on now. But get this, they decided to go back to the undead quarter to look for trouble. What a gift! I can hold my head up high when I’m hanging around the other Dungeon Masters now!!

So the players had this old map that was sketched out by a ranger that died pointlessly a…

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Geomorphic Crypts of the Lich Lord – Set 2

Dyson's Dodecahedron

Crypt Geomorphs Set 2 (300 dpi promotional)
Crypt Geomorphs Set 2 (300 dpi promotional)

This continues the Crypts of the Lich Lord geomorphs – another three designs that I put together a few years ago with an alternate geometry designed for use as a deck of cards. Maybe one day I’ll get back on the project and release a full deck of these, but in the meantime here are the original designs.

Crypts of the Lich Lord – Geomorph 4
Crypts of the Lich Lord – Geomorph 4

Some sections of the crypts are more designed as memorial sites and “museums” to the dead as it were, if nothing else to provide areas between the many crypts and tombs in these ancient understructures.

Crypts of the Lich Lord – Geomorph 5
Crypts of the Lich Lord – Geomorph 5

Other sections are purposefully left rough and nearly natural – with tombs and niches cut into the cavern walls.

Crypts of the Lich Lord – Geomorph 6
Crypts of the Lich Lord – Geomorph 6

These maps were drawn with less of…

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When to buy the expansion?

GamingSF

Years ago I would preorder expansions pretty early in the build up to their launch. There was a practical reason for this, of course, as shops would sell out of copies of the expansion’s box and mail-order copies might fail to turn-up on time. We would generally go grab our copy of the latest World of Warcraft expansion, or Guild Wars 1 box from a Game Store somewhere in the city.

Store bought goodies

At some point online shopping took over, maybe it was Warlords that we bought physically but from Amazon. I guess I even have an emails somewhere to prove which were bought through that channel. More recently buying an expansion feels more like subbing, its an account feature that you buy through the store and ‘unlock’. So there’s no real scarcity issues to deal with and I can choose to buy the expansion just before the launch…

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DMs Guild Review – Feats Don’t Fail Me Now

The Kind GM

Feats Don’t Fail Me Now is a humorous supplement for 5e by Gordon McAlpin, M.T. Black, Andrew Cawood, Jeremy Forbing, Chris S. Sims, and Laura Hirsbrunner. As you can guess from the name, it is a collection of 42 (plus one more) feats – although they aren’t exactly what you might expect.


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Humble Homebrew: Binding Bangles

The Dungeoneer's Journal

I can’t say that I have a thing for being tied up, but there’s a bit of a trend with this and the last Humble Homebrew, isn’t there? Anyway, whereas the Anti-Mage Bola was a much higher powered item for very powerful enemies I thought this time around for something that offered more variety when you need to catch a wily target. The bangles are a fun consumable item that, I think, can prove to be a very useful addition to any adventurers bounty hunting kit.



I originally got the idea because of Gotenks from Dragonball Z. One of his attacks in the anime is the Galactic Donut. Obviously these are two very different things, the principle is still there. Now I know I took a couple of Mondays off, but because next week is a holiday I will also be taking that week off to spend time enjoying it.

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SPELLJAMMER: AD&D goes full Science Fantasy (1989)

Wayne's Books

A good-looking Spelljammer core box set is in the shop, and I got some great photos!

Swashbuckling on wooden ships in the void of space wasn’t my idea of D&D back in 1989. Advanced Dungeons & Dragons and its predecessor had each dabbled in science fantasy, in keeping with their Appendix N roots. I’d ported over AD&D characters over to Gamma World, played Expedition to the Barrier Peaks, planned a Blackmoor campaign at one point…

But this new Spelljammer campaign setting for some reason broke my brain when it came out. Time passed, I read more adventures in Wildspace, and realized the potential of travelling between …say… the Forgotten Realms and Greyhawk on a flying ship. And all the adventures in between. Very cool.

And that Jim Holloway art really drew me in…


Spelljammer: Adventures in Space [BOX SET]

1989 … Jeff Grubb … TSR 1049 … ISBN 0880387629

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How fidgeting helps to bring MMO worlds to life

Bio Break

The next time you log into an MMO, do this simple experiment: Don’t do anything and simply observe your character. Chances are that unless you play a very old MMO, your character’s going to be moving — swaying, rolling shoulders, shifting feet, and performing a set series of small emotes.

We fidget, in other words. Or our characters do, at least.

It didn’t always used to be this way. If you go back to older RPGs and platformers, you’ll find characters that are absolutely stock-still when they come to a rest. In fact, we all thought it was so novel when Commander Keen’s developers programmed idle animations for when we stopped telling him what to do.

Idle animations or fidgeting actually does have purpose, even if it’s not something you normally think about. For one thing, it keeps your character from looking and feeling unnatural. After all, nobody in real…

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Geomorphic Crypts of the Lich Lord – Set 1

Dyson's Dodecahedron

Crypt Geomorphs Set 1 (300 dpi promotional)
Crypt Geomorphs Set 1 (300 dpi promotional)

Somewhere around three years ago I started on a project to make a new set of geomorphs using a different layout than my traditional geomorphs. These geomorphs were designed to fit on a regular set of playing cards and have entrances in the middle of each facing. The project never matured past the proof of concept stage and only ten of these were drawn and only one ever got scanned.

Crypts of the Lich Lord - Geomorph 1
Crypts of the Lich Lord – Geomorph 1

The theme of this set of geomorphs was also a lot more firm than just “dungeon geomorphs” like my earlier pieces. This set was planned to be a collection entirely themed around a sprawling complex of crypts and tombs – home to the eponymous “Lich Lord”.

Crypts of the Lich Lord - Geomorph 2
Crypts of the Lich Lord – Geomorph 2

So we have twisting halls and caves with niches, crypts, tombs…

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