You have to hand it to Geoff Keighley. For years he has been working hard to amplify gaming, From Opening Night Life during GamesCom, to the Game Awards he openly strives to produce bigger and better content, always looking to get the community more involved and taking in feedback.
This year the Corona pandemic wreaked havoc on in persons events. As traditional conventions like E3 were cancelled many stepped up to fill in the gap including Geoff who attempted to get publishers, devs, and marketing companies to coordinate and consolidate under the Summer Game Fest banner. Although not completely effective it definitely brought some order to chaos that ended up being a scattershot of competing channels across the industry.
So how did The Game Awards do without the energy of a massive indoor audience? How much community feedback made its way into the final presentation? Did the musical performances hit…
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