You know how there’s a stigma — both internal and external — about lowering difficulty settings in games below “normal?” Well I’ve always sensed that there’s another stigma floating out there, perhaps less now than it used to be, that using walkthroughs for RPGs made you less of a gamer.
Honestly, I’ve done both, and generally I’ve found that I end up really enjoying a good CRPG more if I have a walkthrough at my side — either for hand-holding directions or general reference. Since I’m only playing these for me, I figure I can play them as I like. A walkthrough doesn’t remove all challenge, but it does help to play efficiently and thoroughly.
There are few things that bug me more than the thought that I’ve missed something really cool in an RPG as I go through it. Some secret, or side quest, or useful item, or what…
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