AD&D Session 30: The Battle of Glovermore

Jeffro's Space Gaming Blog

We opened this session double checking our rules for wilderness travel on horseback. The DMG page 58 gives a rate of two 30 mile hexes a day for normal terrain by a light mount and one 30 mile hex a day for a warhorse moving over normal terrain. Last week’s session took 2 days for the cleric/assassin to arrive at the Octagon building and 6 days for the party to go to the archeological dig and back. So at the time of the game, that party was still one day out into the future and thus out of play. We can pick their thread with the Shield of Nergal again during the following session!

It had been a long while since we had checked in with the other party over in Opar with the cavemen and the mushroom people. Somehow, most of the players that were here for the last…

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