I’m always surprised when I remember the classic point-and-clicks I played as a kid growing up in the 1990s. The fact I managed to complete what are now considered ‘difficult’ puzzles without the help of a walkthrough is hard to believe.
The internet wasn’t so widely available back then and not everybody had access to a modem in their home, so it wasn’t as simple as opening a web-browser on your computer when you were stuck. You had other options but they weren’t as instant. You could wait for one of the monthly gaming magazines to include a guide; listen out for hints from friends at school (while pretending not to need their advice); or you could persuade you parents to let you call the costly helpline number listed in the back of the video game manual.
The latter was something I had to do with Shivers, a
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