Dungeons & Dragons is a highly creative game, and as the leader of your group, the DM is constantly preparing for the future of the game. What are the players looking for? Who are they going to meet? What kind of treasure are they going to find? What problems will they have to solve? It’s a lot to think about, and you can quickly run dry your personal cache of ideas. That’s why I thought to get together all the places that I like to get ideas from, some very obvious and generic, some a bit weirder, that might not work for you. Either way, hopefully you’ll realize there are more than just the usual places to get ideas for your next D&D adventure.
Of course the first thing you should do, is to go through and read the Player’s Handbook, the Dungeon Master’s Guide, and the Monster…
View original post 1,666 more words